

Originally, Nova implemented special behaviour when you continually held down the fire key: A new beam would be drawn every reload frames but it would only decay and fade out once you released the fire key. They additionally deal decreasing damage over the frames that the beam decays.
#EV NOVA WINDOWS PLUGINS FULL#
Just for reference, here's my memory of what the deal with beams was.īeams deal their full damage every frame that they're on screen ( count). The reload time would be the same, so it would always pulse, but it would do a ton of damage in that short period (much like the item description reads!). If you want, I could make a plugin that makes CPLs fire simultaneously, get through the Polaris storyline, and compare how the DPS works. But at that point, any further CPLs won't affect your DPS (due the "X = 1" bug). Once you get enough, the CPL starts firing without interruption. Even without the beam fix, having more CPLs make it last longer, with a shorter "off" pulse.

I imagine that's due to the fact that the CPL's reload time means it pulses on and off, making it behave differently from other beam weapons. My Nova runs at 47 FPS, so beams and hail chainguns actually do damage at a faster rate than they're supposed to.Īnother interesting thing that I've found, looking just now: The beam fix does not actually contain the CPL. In my own experience (and an old thread here), while most calculations are based off of fixed "frames" (30ths of a second), others like beams are based on your actual frames. I'm not an expert but here is some relevant info.īeam DPS is tricky to calculate, especially now with more powerful computers.
